Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts

Saturday, December 28, 2013

Samurinu

Haha, dog puns. This was for my zbrush class (just a high poly at the moment).


Concept:

Zbrush model:


Friday, November 8, 2013

Draggle!

I've been productive, haha! It's just a matter of... finding where I've been putting all my files. School's been such a frenzy these last couple of weeks, it's been a constant push forward. Eventually I'm gonna get a break to turn around and like, look upon this trail of work that I only vaguely remember doing.

I'm also up to my knees in WIP 3d models! Here's a zbrush bust that is no longer a work in progress, though:



Saturday, May 5, 2012

Zbrush Final


Here's the ZBrush renders for that scientist guy I mentioned earlier! I liked how he turned out. His texture is kind of eh, but I'll have more control over that once I make a lowpoly and get his polypaint laid out over a nice flat UV.

I originally thought painting directly onto the model was so perfect (take that, seams!) but as it turns out it has its pros and cons and isn't a replacement for painting over UVs in Photoshop!

Friday, March 30, 2012

city of lost children



Mostly unfinshed textures... Hmm!

Saturday, March 24, 2012

More Zbrush Stuff



The two miderm creatures:


Finished my retopo for both of them, but didn't render out all of their textures. :/

Here's my concept for their owner. He's a scientist who used to work at a lab making weird creatures, but it blew up so now he just wanders around the countryside with his two pets.

Wednesday, February 29, 2012

Chomp wips





One of my zbrush midterms, Chomp! The zbrush render is a missing a few minute changes I made later on, and I'd go back and fiddle with render settings again.... but... deadlines are looming! Rushin' through that topology... :(