Showing posts with label schoolwork. Show all posts
Showing posts with label schoolwork. Show all posts

Friday, December 27, 2013

Gohma Cavern

An environment for my 3d environment class! It's a little shrine area for Gohma from Wind Waker.





Bonus unlit screenshot:


Just the statue:
 (i'll be frank... the wires for this are pretty dense)

Zbrush highpoly:

Saturday, April 14, 2012

Corel Painter?



Trying out Becky's magic barky brush in Painter, it's like a paintbrush and a smudge tool in one! So strange.

Sunday, October 23, 2011

Modeling!

I have a bunch art stuff sitting around, so I think I should just up 'n post them! I'll start with a bunch of 3d stuff:


An apple iie computer! With just a diffuse.


A lantern! In UDK, with diffuse/specular/normal. I still don't even wanna look at it.


A silly thing that I can't work on because I have homework to do! (I really like this kind of stylized model, but I wasn't really expecting it to be so... not easy)



My current project in modelin' for games! I need to post it on polycount. I'll do that... tomorrow... (promise)

Saturday, May 14, 2011

Cacti




So my maya final project went well, which is pretty good because I spent a lot of time on it(but not enough! its never enough). I think I liked animating in 3dsmax more, though, because it was easier to drag the keyframes around.

I kept on coming across problems because I forgot to add extra loops in key places (like the arm, aghhh) or I didn't know how to approach certain things (like eyelids) and so on. I'm planning on spending at least part of the summer learning more about the third dimension, in between working on figure drawing and vacation stuff.

And here's another two dimensional drawing of that cactus.

Friday, May 6, 2011

Perspective Finals





I liked the first image the best. The last one was time consuming, and could still use work, but I don't really know what direction to take it in.

In any case, I'm going to let these sit for a while before I work on them again, if at all. I'm all burnt out on these.

Wednesday, April 27, 2011

the third dimension




this is the most exciting piece of rubble.

In other news, next week is finals week! oh no

Wednesday, April 20, 2011

Eyeguy Animation

Here's the animation I made last month for my fundamentals of game art class.




It was supposed to loop (but this video doesn't), and that last expression there is kind of misleading and etc etc etc

Saturday, March 5, 2011

art blaugh

I think its about time I stop being a big cowardly baby about my art and start attributing it to my name! Someone might want to see it. oh no now i'm going to show up on google

To start with, here's the targeted illustration final from Composition & Color last semester:


We had to have a spiraling composition leading the eye to a focal point in a specific part of the image. It was turned in half-finished due to art finals madness, but I finished it later during the winter break.